![]() Each level has at least one or two rooms with locked chests, containing a surprise. Health drops and more ammo are horribly rare and very precious – if anything, a new weapon is more likely. A neat and silly tutorial at the start walks you through all that.īut your real hope is finding a new weapon or item. Alongside those you can tip over tables to create impromptu (and very breakable) shields, or hide behind barrels until they’re ruined. Think of it is diving into a somersault, leaping over the blasts and then tuck-n-rolling. The other is your dodge-roll, which provides a moment of invulnerability in the first half. ![]() From the start of each floor you have two bomb-things (Blanks) that remove all the fired bullets on the screen, which becomes one of your two most important tactics. But as you progress you find random drops that can dramatically change your game. A huge gull with a gatling gun, two giant bullets with goofy faces, a terrifying (yet charming) King Bullet who lets loose ridiculous volleys of attacks.Ĭomplete a floor, kill the boss, and your reward is more, tougher, faster. The whole game has a remarkably upbeat nature, cheerful where the genre is so often grim, utterly lovely animated bullet enemies, delightful ghosts, birds that sort of lay blaster-eggs out of their mouths, beefy bullet-spraying sentient iron maidens, and each level with a random boss that is certainly not taking itself seriously. What matters is picking between The Marine, The Convict, The Pilot or The Hunter (I especially love The Hunter, with her slow but powerful crossbow), and then plunging into the rapid difficulty of clearing out room after room of ridiculously cute enemies. Something about defeating the future to change the past? I’m not entirely sure – it wasn’t really coherent. Movement, the twin-stick aiming, the ridiculous numbers of guns and items, different play styles for different classes, randomised levels that feel coherent, and gorgeous animation make it feel slick and idiotically moreish. I am RUBBISH at Enter The Gungeon, but boy am I having a good time being rubbish at it.ĭodge Roll’s permadeath bullet-storm-ish dungeon crawler may not do anything enormously original in the retro-pixel-post-Meat-Boy/Nuclear-Throne space, but bloody hell, it does everything so well. "Enter the Gungeon could be seen as the crown jewel in Devolver Digital's expanding collection of impeccably curated games, which include twitchy wonders such as Downwell, Hotline Miami and Broforce," he said.Do we need another pixel graphics roguelite dungeon crawler with permadeath? DO WE? Well, if they're as good as Enter The Gungeon we do. In other Enter the Gungeon news, publisher Devolver Digital revealed that the game has sold nearly 800k copies since its April 2016 launch.Įurogamer contributor Simon Parkin highly recommended Enter the Gungeon upon its release last year. Right now it's going for £5.49 / $7.49.ĭeveloper Dodge Roll will be adding even more to Enter the Gungeon as it's planning for a "full-blown expansion" in late 2017 or early 2018. ![]() To commemorate this release, Enter the Gungeon is 50 per cent off on Steam through 30th January. You can read the full patch notes on Steam. The new update also fixes plenty of bugs and offers various minor balancing tweaks. Enter the Gungeon’s Supply Drop hits tomorrow and has a gun shaped like a bullet that shoots guns that then shoot more bullets - yay! /WLsTzYr7rO- Enter/Exit the Gungeon JanuTo see this content please enable targeting cookies.
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